valzkat1 / andors-trail

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job or class system #150

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.

Level One:
Near the beginning of the game, you sekect a class from the following list, 
Each one has 2 upgrade paths, a basic character image and a set of small 
bonuses:

Tough-physical athletic types
Tough characters get the basic player sprite, a few extra HP and and extra 
point of attack power. 
Advances to Warrior or Hunter

Smart-good at mental tasks like solving problems
Smart Characters get a very small block bonus, a few less HP and possibly a 5% 
reduction in experience cost to level up or bonus to intelligence if 
implemented. simple guy in robes
Advances to Scholar or Mystic

Friendly-easy to get along with and helpful
Friendly Characters get a very small ~5% reduction in shop costs and possibly 
extra information or quest leads. tunic and leggings
Advances to Wanderer or Troubadour

____________________________________________
Level Two:
Level Two Jobs require level 10. 

Warrior-a protector of the village
gains strength and to hit bonuses, upgrades to Knight or Monk

Hunter-survives by harnessing natures bounty
gains animal item drops and similar bonuses, tame etc, upgrades to Ranger or 
Hermit

Scholar-a seeker of knowledge, gains block and to hit bonuses or Intelligence 
bonuses for magic if used, upgrades to Mage or Alchemist

Mystic-inspired to seek the will of the gods, HP bonus, upgrades to Healer or 
Crusader

Wanderer-an unfettered soul, not very specialized, no bonuses, upgrades to 
Adventurer or Drifter

Troubadour-good with their hands and able to read people, they trade in 
information, entertainment and rare goods. Bonus to dodge, to- hit, upgrades to 
Outlaw or Rogue

_________________________________________
Level Three:
Level Three jobs require level 25. You must find a master to Advance(?)
Level Three jobs only have one upgrade option.All level three jobs open extra 
quests for that type.

Ranger-expert to-hit, high HP, 
Hermit-item craft, animal taming

Knight-good with equipment, reduced attack AP, reduced encumbrance
Monk-good unarmed, high HP

Mage-uses magic(?)
Alchemist-crafts items well(?)

Healer-restore HP, item craft
Crusader-strong damage, high HP

Adventurer-extra encumbrance, good dodge, extra quests
Drifter-move AP is lower, good dodge

Outlaw-thieves etc, open up more, citizens charge you more, easier to get 
contraband 
Rogue-good dodge, good to hit

______________________________

At level 50, you may Advance to a Final Class:

Blessed Paladin- crusader, healer, Knight
paladins get a small chance to "not die" with a small amount of HP if defeated

Wizard of Lore-  mage, alchemist, hermit
read old tablets n scripts, extra magic?

Treasure Hunter- adventurer, drifter, rogue
good prices, good dodge, extra chance for items, "Find Item" ability, gains 
small item(coins, pottery, gems, rings etc, bigger stuff in harder to ge to 
places?

Arms Master - knight, monk, outlaw 
low AP to attack, low encumbrance

Keeper of the Wood- ranger, hermit, healer
animal handling, 'forest spell?", "find natural item"(fur, claws, mushrooms)

Blade Dancer- outlaw, rogue, monk
low ap with small weapons, high to-hit, high dodge
low move ap, easy to flee.

"Jack-of-all-Trades" -to get Jack of All Trades, you must reach level 50 
without taking a class. The Jack get a low level non-stat based bonus from 
every class. level 3 class.

Original issue reported on code.google.com by rqpa...@gmail.com on 3 Feb 2011 at 8:50

GoogleCodeExporter commented 8 years ago
Further Commentary for lack of edit*

By no means set in stone, but something like this would open a lot of options, 
and give a bit of structure to all those options.Some of the classes could be 
combined or new ones added easily. 

There is no reason it must be complicated, sprites can be for just the basic 3 
types, tough, smart, friendly, and still give a lot of customization. 

Any skill system can be fully independent of the class system, or it can be 
incorporated.

Classes should give some skills and you should be able to learn skills other 
ways too, Jack of Trades should be able to learn any skill easy after unlocking.

Original comment by rqpa...@gmail.com on 4 Feb 2011 at 3:53

GoogleCodeExporter commented 8 years ago

Original comment by sdeva...@gmail.com on 10 Feb 2011 at 3:30

GoogleCodeExporter commented 8 years ago
I think this would  be a good idea but right now it would take to long to go up 
levels in order to gain these classes.

Original comment by dope...@gmail.com on 26 Apr 2011 at 2:57