Closed GoogleCodeExporter closed 9 years ago
I would like it.
Original comment by SamuelPl...@gmail.com
on 3 Dec 2010 at 8:55
Also, while you move in a fight, monsters could follow :)
this makes it possible to dance around with monsters with 5AP attacks: 6AP to
follow you, then not enough to attack... needs some "AI"...
Original comment by surrano
on 8 Dec 2010 at 9:38
maybe fighting time is faster than moving time, like 5 to 10 rounds of combat
are one tile moved out of battle, so you dont get swarmed and such.
Original comment by rqpa...@gmail.com
on 3 Feb 2011 at 5:24
Changed from defect to enhancement.
Original comment by sdeva...@gmail.com
on 9 Feb 2011 at 11:13
Original comment by oskar.wi...@gmail.com
on 28 Oct 2012 at 7:36
I like rqpa's suggestion. Swarming could easily be a problem if it was just
blindly added and this seems like an easy way to address it.
Original comment by paul.men...@gmail.com
on 18 Nov 2012 at 1:13
1 combat round equals 6 seconds out of combat right? this either means
charaters either fight slow or move quick or adrenaline plays a part...
Either way, each creature on the map should have the ability to move a square
or tow per combat round. This way when ranged combat and spells are introduced
the target can either charge to meele or flee. Also, it'd make the game more
awesome right now.
Original comment by chrisjoe...@gmail.com
on 26 Dec 2012 at 10:28
This is implemented.
Original comment by kpoc...@gmail.com
on 24 Jun 2014 at 10:10
Original issue reported on code.google.com by
rafal.wa...@gmail.com
on 3 Dec 2010 at 12:32