Closed GoogleCodeExporter closed 8 years ago
Upgraded to v0.6.7a and problem still exist. Any rest, free or paid, as well as
being attacked triggers this.
Once I restart game am I able to do a number of things. Move around, enter/exit
areas, talk to NPCs, begin fights and complete them, flee from such fights,
pickup loot from fights, change prefs, change gear, buy/sell items.
"Loading resources.." stays on screen much longer now than in v0.6.6.
Loaded quick savegame and was in battle. Had 3 new issues:
* The screen is off my view, can just see my HP bar. Opening "Info on monster"
corrected it.
* Once fixed, I changed to landscape and the monster HP showed as 1/5th full
but text said [Max HP]/[Max HP] - damaging the monster corrected this graphic
issue.
* When I am at 0 HP, dead, it also becomes unresponsive :(
I was able to do several hit-and-flee attacks. Wasnt this fixed ?
I have a savegame on SD card, will this be lost if I uninstall the game ?
Original comment by kims...@gmail.com
on 15 Dec 2010 at 11:33
Lots of separate issues in this one. Thanks for reporting it, but try to keep
each thread about one issue.
About the resting that is causing FC:s for you. I would be very interested in
getting your savegame to examine if there's any problem with the spawning of
monsters on your savegame. Could you please attach the savegame to this issue?
If you run v0.6.7b1, you can save the game to four slots, where each slot is
saved as a separate file on your sd card.
Regarding "Loading resources.. stays on screen": yes, there are now several new
maps that has to be loaded, which takes considerable time. You should see it on
the emulator :) We might change this in the future to only load maps when you
actually travel to them. But for the moment, all maps are loaded when you start
the game, so you can change maps instantaneously.
The error with HP bars when changing to landscape mode is reported in issue 4.
Thanks for noticing it again. We haven't gotten around to fixing it yet since
it's purely cosmetical.
Unresponsive when 0HP=dead is probably the same problem as when resting, since
it's almost the same code that is being run.
Savegames on SD card will not be lost when uninstalling the game.
Original comment by oskar.wi...@gmail.com
on 18 Dec 2010 at 9:51
[deleted comment]
Savegames for 0HP=dead & rest attached.
Auto-loading maps upon use would be good and during a game session they could
be cached. A gaming session would begin when you launch the app and not with
savegame load, but I assume it might be needed.
Original comment by kims...@gmail.com
on 18 Dec 2010 at 10:48
Thank you for the quick reply kimslot.
I am now able to reproduce it, and have spotted the problem. This is a bug that
will cause an ANR. I will try to find a solution for it as soon as possible.
Original comment by oskar.wi...@gmail.com
on 18 Dec 2010 at 11:12
A fix for this is now ready. It will make it into the next beta and the release
version.
Thank you for reporting it!
Original comment by oskar.wi...@gmail.com
on 18 Dec 2010 at 11:23
That was fast :)
Too bad I cant play until then.
For anyone else, ANR means "Application Not Responding". I had to look it up :)
Original comment by kims...@gmail.com
on 18 Dec 2010 at 11:38
I also asked myself what ANR is. You may start a new character, right?
If I did get it right, then only your savegame is corrupted.
Not a very nice solution, indeed. ;-)
Original comment by SamuelPl...@gmail.com
on 19 Dec 2010 at 12:00
This is now fixed in v0.6.7b2, available from the download list.
Original comment by oskar.wi...@gmail.com
on 19 Dec 2010 at 3:33
Original comment by oskar.wi...@gmail.com
on 20 Dec 2010 at 9:16
Original issue reported on code.google.com by
kims...@gmail.com
on 15 Dec 2010 at 4:06