Previously when generating Portal Hubs, the method loadStructure from the class JsonConverter was called. Inside this method it should parse the properties of the blocks of the palette. But because of a scope-issue inside nested lambda-expressions the parsed values would be dereferenced before they were saved. Also the code responsible for setting block states inside the placeBlock method of the WorldStructureManipulation class was flawed in a way, that it tried to lookup values in an enum before capitalizing them.
Previously when generating Portal Hubs, the method loadStructure from the class JsonConverter was called. Inside this method it should parse the properties of the blocks of the palette. But because of a scope-issue inside nested lambda-expressions the parsed values would be dereferenced before they were saved. Also the code responsible for setting block states inside the placeBlock method of the WorldStructureManipulation class was flawed in a way, that it tried to lookup values in an enum before capitalizing them.