Closed GoogleCodeExporter closed 9 years ago
This is done by attempting to call D3DxxCreateDevice() with the appropriate
options and checking the result; we need to expose a static method on the
Device classes to do this (next to CreateDeviceAndSwapChain) so that it can
return a Result instead of throwing on failure.
Original comment by josh.petrie
on 4 Sep 2011 at 5:45
Would it not be better to expose a GetSupportedFeatureLevel method, as with
D3D11?
Original comment by gro...@gmail.com
on 6 Sep 2011 at 1:35
D3D10.1 does not support being able to test for the feature level like D3D11
does, so there's really no way for us to give you the same functionality. There
are two ways to deal with this:
1. Use the Configuration class to disable exceptions before creating the device
and checking the Result to see if it succeeded.
2. Just use Direct3D 11.
The second choice is preferable I think, especially since D3D11 can target all
lower end hardware and has the same OS restrictions that 10.1 does.
Original comment by Mike.Popoloski
on 15 Nov 2011 at 7:24
Original issue reported on code.google.com by
gro...@gmail.com
on 1 Sep 2011 at 10:39