Open frudolph77 opened 4 years ago
Hi @frudolph77, thanks for your comment! It's quite unusual that somebody took interest in this project as it was made solely to practice some React :)
I'll take a look at this when I can, which unfortunately can be in quite some time because of lack of free time now.
Hi Alexander,
Hi @frudolph77, thanks for your comment! It's quite unusual that somebody took interest in this project as it was made solely to practice some React :) You're welcome, I just digged through GitHub to look if somebody has implemented this game. I found two JS/TS implementations and yours was more interesting because of the automated calculation of the scoring. I just want to practice some React to. I'm really interested in the automated scoring calculation.
I'll take a look at this when I can, which unfortunately can be in quite some time because of lack of free time now. This is absolutely no problem.
What I forget to mention, is that only one connection to a mine is detected and that the bonus info, see my pull request, gets lost and so there is no scoring of this.
I try to understand your code and maybe find a way to fix some issues.
Greets Frank
Hey, I just discovered your implementation of 30 rails. I would like to implement this game by my own, but had no idea how to automatically calculate the scoring. During testing I found a bug in your code.
The problem exist with the tiles 5 and 6
Based on the rules the connections on Tile 5 are
Due to the rules you are not allowed to pass a tile twice on the same track. On detecting the routes a tile can only be passed once, except for tile 3 and 4 which have two unjoined tracks. The tracks on the tiles 5 and 6 are joined in point '4'.