Open GoogleCodeExporter opened 8 years ago
so your modelLoaderAdapter tests work and the objects are loaded and displayed
correctly? and when you add the marker project to your used android libraries
the objects suddenly do not load anymore? the logcat often helps in such
scenarios to find the point where the application does not behave as expected
Original comment by simon.heinen
on 20 Aug 2012 at 1:27
Yes, the ModelLoaderAdapter works fine. I am trying to load from the
multimarkers setup but I get null exception. The only way it work was when i
called it from the addworldsto rendere method, but then i had to wait about a
min untill the obj appear on the marker.
Maybe I'm loading it from the wrong place in the setup?
Also, there is a way to load large number of object without creating a new
model loader for each file?
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ב-20 באוג 2012, בשעה 16:27, droidar@googlecode.com כתב/ה:
Original comment by o...@fetch-app.com
on 20 Aug 2012 at 3:23
If you use the defaularsetup then the method where you create the objects and
add them to the world is only called after the gps signal is accurate enough,
thats why there is a loading bar. please take a look at the defaularsetup
implementation and create your own setup class. maybe its enough for you to
extend the defautlarsetup in a different way and maybe its a better way to
create your own setup similar way to the default ar setup. its important that
you understand the concepts of inheritance, anonymous classes and overwriting
classes. i dont recommend to use a framework without understanding what is
going on in the most important classes like the setup class in the DroidARs
case ;)
Original comment by simon.heinen
on 20 Aug 2012 at 9:17
I know the method addobjtoworld called only after the gps signal accrue. I'm
not talking about the default setup,I'm asking about the MultimarkerSetup. And
why it take about a min untill he load the obj and put it on the marker
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ב-21 באוג 2012, בשעה 00:17, droidar@googlecode.com כתב/ה:
Original comment by o...@fetch-app.com
on 21 Aug 2012 at 8:35
And there is another problem, if I use the default setup and load the obj from
the addobjtoworld I can see it when the gps signal accuse but if u add more one
to the wold, like a cube or something I still can see only the obj I loaded
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ב-21 באוג 2012, בשעה 00:17, droidar@googlecode.com כתב/ה:
Original comment by o...@fetch-app.com
on 21 Aug 2012 at 8:37
that depends on the object you load. the libgdx object loaders might not be the
fastest, i had also some models which had to many polygons. you should start to
optimize your models fist in this case
Original comment by simon.heinen
on 21 Aug 2012 at 10:41
Original issue reported on code.google.com by
o...@fetch-app.com
on 20 Aug 2012 at 10:55