Closed EddieDover closed 11 months ago
can you download the built demo and make sure it displays the demo activity? if not then its your discord client. And the typo will be fixed
I'm not sure why but the issue was with the party_id. If it's set to a single character string like "A" or "X" then the status never updated. However if I remove the setting completely or set it to something 2 or more characters long "AB" or "XY" or "abcd-efgh-ijkl-mnop" it worked fine.
good to know! will add that to the wiki soon thank you :)
@vaporvee Have you ever considered enabling Sponsorship for this repository, directly through GitHub?
yeah but i don't like stripe. but my kofi is linked :)
thank you so much <3
Firstly, thanks for the work involved in creating this plugin. I understand the immensity of it and I sincerely appreciate it.
I'm having an issue where the plugin doesn't seem to actually update my presence, There's no change to my status at all. If I enable the Project presence, then it shows I'm working in Godot, but after launching my game it remains the same.
The Debug GUI element shows valid data and when I print my user dict with
print(DiscordSDK.get_current_user())
everything seems to be in order so it's definitely getting data from Discord. I even tried to manually callrun_callbacks()
even though the autoload was enabled, just to make sure it was happening.What's the easiest way to verify that it's sending data to Discord? Is there some acknowledgement I can monitor?
OS: Windows 11
Also, I noticed this while disabling and enabling the plugin: https://github.com/vaporvee/discord-sdk-godot/blob/e206b1184820ee1ee6e9eac5874b76718982ea4a/project/addons/discord-sdk-gd/plugin.gd#L29
"dully disable"