Closed varkor closed 9 years ago
Because fainting is processed directly after damage is taken, moves that need to display a message after damage, but before fainting, such as Pin Missile with "hit x time(s)", cannot properly function yet.
Because fainting is processed directly after damage is taken, moves that need to display a message after damage, but before fainting, such as Pin Missile with "hit x time(s)", cannot properly function yet.