At the moment, the server will process anything sent to it by the client, which is obviously not a good idea. Supervisor should be able to check the input it receives against all possible inputs for the current battle situation. If the input is invalid, some warning should be raised (like with syncing).
At the moment, the server will process anything sent to it by the client, which is obviously not a good idea.
Supervisor
should be able to check the input it receives against all possible inputs for the current battle situation. If the input is invalid, some warning should be raised (like with syncing).