Your readme describes:
Copy relevant 64bit or 32bit dxvk dlls to prefix/your-game or use winetricks.
Does this just mean technically the same as above (copying it into the virtual windows folders), or does your version of wine somehow use the dxvk-files from the folder prefix/your-game?
You could also add a bit more explaination about:
export RADV_PERFTEST=aco - seems to be only for some special amd cards
#dxvk options here - I see no .conf file, so it's empty I assume?
WINEDLLOVERRIDES="dxgi,d3d11=n,b;dinput=d;winedbg=d;winemenubuilder.exe=d;mscoree=d;mshtml=d" - what does n,b,d mean and why are specific things disabled etc.?
dxvk installation is described in the readme - e.g copying dll files to game directory or windows/system32.
I've also added the wineland launcher which installs dxvk automatically and may remove the start-example.sh in the future to avoid confusion
"prefix/$FOLDER1/$FOLDER2"
?I noticed that it reports missing files.
Your readme describes:
Copy relevant 64bit or 32bit dxvk dlls to prefix/your-game or use winetricks.
Does this just mean technically the same as above (copying it into the virtual windows folders), or does your version of wine somehow use the dxvk-files from the folder
prefix/your-game
?You could also add a bit more explaination about:
export RADV_PERFTEST=aco
- seems to be only for some special amd cards#dxvk options here
- I see no .conf file, so it's empty I assume?WINEDLLOVERRIDES="dxgi,d3d11=n,b;dinput=d;winedbg=d;winemenubuilder.exe=d;mscoree=d;mshtml=d"
- what does n,b,d mean and why are specific things disabled etc.?