Closed varnholt closed 5 years ago
Assign a 3x3 array for each tile in the level layer. That tile will represent the tile collision shape. The current physics layer should be transformer into a 'atmosphere' layer (so it can still be used for water, hot rooms and such)
Diagonal collision edges can probably be defined later on a per-vector basis
Assign a 3x3 array for each tile in the level layer. That tile will represent the tile collision shape. The current physics layer should be transformer into a 'atmosphere' layer (so it can still be used for water, hot rooms and such)