varnholt / deceptus_engine

A platformer game engine in development
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Change physics concept #39

Closed varnholt closed 5 years ago

varnholt commented 5 years ago

Assign a 3x3 array for each tile in the level layer. That tile will represent the tile collision shape. The current physics layer should be transformer into a 'atmosphere' layer (so it can still be used for water, hot rooms and such)

varnholt commented 5 years ago

Diagonal collision edges can probably be defined later on a per-vector basis