Closed davidsullivan317 closed 7 years ago
I just found out Jet Brains provides free licenses for all Jet Brains products to developers actively participating in open source projects. https://www.jetbrains.com/buy/opensource/?product=idea
I submitted VASL for this program and it was approved for 6 licenses. This normally costs $250/year. You can read the product details here: https://www.jetbrains.com/idea/buy/#edition=personal
If you are a regular contributor and would like one of the Jet Brains licenses please contact me offline. My email is the same as my username here at gmail.
I use Resharper in the c# realm - what Jet Brains products would apply in VASL?
You get access to all products even if you don't use them on VASL.
Snazzy. Already have a subscription though. IDEA is da bomb (although I'm doing more C# work these days).
I am currently using the "community" edition of IntelliJ by Jet Brains. I assume that this would be something more than that?
Not having a clue what Jet Brains does, I probably wouldn't be the most deserving of a license.
I assume that the purpose of this issue is to discuss what enhancements we want in the next major version of VASL. I have a couple of thoughts:
'Tis the time of year in MN where the summer wains and young men's thoughts turn to programming. Mine do to. I'm going to start ramping up on my work for the VASL 6.4 release. If you want to jump in let me know. If you want to see certain issues included go ahead and tag them for inclusion.
Draggable overlays?
edit: I can start work on adding the 1s and 2s to the overlays.
Besides draggable overlays, here's another idea for 6.4...
VASSAL masking for counters within a stack can be set to any color. Default is white. There's been much discussion on GS about how you can see partial bits of counters within a stack if you change the mask color to clear. This seems to be popular because it looks so much better than white. Makes a VASL game look more like a real world game. I'd link it but GS format has changed and it's still foreign to me. Anyway, could we add a VASL option to select a nationality color for the mask color? This could be a drop down menu with the nationality colors all defined. Or maybe it could be defined as a playing piece trait. This would be so much better looking than generic white and mask all parts of the counters in a stack.
Every piece already has a mask image (what you see when you inspect a stack). I think its a bug that the collapsed stacks don't show their mask. You'd solve all the issues if it just respected the info that is already there.
Hey gents. I'm not finding the time and/or motivation to work on VASL this winter. If someone else would like to take on organizing the release it would greatly increase the likelihood we get something out in the coming months. I'll still be around to help and answer questions, and might take on some simple changes, but that will be about it.
Maybe we can just wrap up the commits that are already in place (maybe plus the "info leak" issue rollback) and just do a 6.3.4 instead? I think your computer has the best setup for creating builds at the moment.
How much work is involved (either in creating 6.4 or 6.3.4)?
I have no knowledge about this so I am not sure what any of us would be taking on.
Sorry to hear this David. Hope all is okay. You still playing THE game?
I haven’t but I have been working on the BFR ItR overlays. About 2/3s done. They will be released with the new overlay placement module extension.
Al
Hi Sully
If no-one more experienced has stepped up, I am willing to give this a shot. Do I just create a vmod as per our alpha test modules or is there more to it than that?
Doug
@BigAl737 Still playing! When I got back into the VASL coding I made a commitment to myself not to let it interfere with playing the game.
@derimmer It's a bit more involved than that. There's a fair amount of administrivia involved. Here's what I've been doing:
Obviously, one person doesn't have to take all of this on. Many hands make little work.
In for a penny, in for a pound. I will give this a shot.
Sully has sent me some general instructions and I will be in touch.
Doug
From: David Sullivan [mailto:notifications@github.com] Sent: Saturday, December 31, 2016 12:23 PM To: vasl-developers/vasl vasl@noreply.github.com Cc: Doug Rimmer dougrimmer@rogers.com; Comment comment@noreply.github.com Subject: Re: [vasl-developers/vasl] VASL 6.4 release discussion (#293)
Hey gents. I'm not finding the time and/or motivation to work on VASL this winter. If someone else would like to take on organizing the release it would greatly increase the likelihood we get something out in the coming months. I'll still be around to help and answer questions, and might take on some simple changes, but that will be about it.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/vasl-developers/vasl/issues/293#issuecomment-269874411 , or mute the thread https://github.com/notifications/unsubscribe-auth/AHVvIbyu_36m1V16p5vX1u0y3B324E4-ks5rNo-DgaJpZM4IS-cA . https://github.com/notifications/beacon/AHVvIWqbMshmqDpku33dBMXhMBguzSPGks5rNo-DgaJpZM4IS-cA.gif
First thing we need to do is decide what is going to be in or out of 6.4.
We have 85 open issues on GitHub. How many of them are we going to include in 6.4?
At present, 30 of them are marked as part of 6.4 (see below. Clicking on the signpost in GitHub will show you a filtered list of 6.4 items) plus there are 6 closed issues also marked for 6.4
Let’s put a deadline on it: if we want a full and complete 6. 4 to go out for some user testing in late Feb, how many of these 36 issues would be release-ready by mid-Feb?
Let me know what is ready now or is still being worked on and is expected to be ready.
Plus, let me know if anyone is working on something for 6.4 not covered by an Issue in GitHub (bad, bad, bad).
Thanks.
Doug
PS. As far as my work is concerned, #312 LOS for RB is release-ready right now.
From: Doug Rimmer [mailto:dougrimmer@rogers.com] Sent: Wednesday, January 4, 2017 10:30 AM To: 'vasl-developers/vasl' reply@reply.github.com; 'vasl-developers/vasl' vasl@noreply.github.com Cc: 'Comment' comment@noreply.github.com Subject: RE: [vasl-developers/vasl] VASL 6.4 release discussion (#293)
In for a penny, in for a pound. I will give this a shot.
Sully has sent me some general instructions and I will be in touch.
Doug
From: David Sullivan [ mailto:notifications@github.com mailto:notifications@github.com] Sent: Saturday, December 31, 2016 12:23 PM To: vasl-developers/vasl < mailto:vasl@noreply.github.com vasl@noreply.github.com> Cc: Doug Rimmer < mailto:dougrimmer@rogers.com dougrimmer@rogers.com>; Comment < mailto:comment@noreply.github.com comment@noreply.github.com> Subject: Re: [vasl-developers/vasl] VASL 6.4 release discussion (#293)
Hey gents. I'm not finding the time and/or motivation to work on VASL this winter. If someone else would like to take on organizing the release it would greatly increase the likelihood we get something out in the coming months. I'll still be around to help and answer questions, and might take on some simple changes, but that will be about it.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/vasl-developers/vasl/issues/293#issuecomment-269874411 , or mute the thread https://github.com/notifications/unsubscribe-auth/AHVvIbyu_36m1V16p5vX1u0y3B324E4-ks5rNo-DgaJpZM4IS-cA . https://github.com/notifications/beacon/AHVvIWqbMshmqDpku33dBMXhMBguzSPGks5rNo-DgaJpZM4IS-cA.gif
I’d like to roll back the change that created the “stacked counter visibility problem.” Other than that, I’ve just been helping with boards and PiF stuff lately. -z
Hi Zoltan
Is this something that you can do or is it something that I or David Sullivan need to do. Can you remember the change?
Doug
From: Zoltan Grose [mailto:notifications@github.com] Sent: Tuesday, January 10, 2017 12:32 PM To: vasl-developers/vasl vasl@noreply.github.com Cc: Doug Rimmer dougrimmer@rogers.com; Mention mention@noreply.github.com Subject: Re: [vasl-developers/vasl] VASL 6.4 release discussion (#293)
I’d like to roll back the change that created the “stacked counter visibility problem.” Other than that, I’ve just been helping with boards and PiF stuff lately. -z
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I believe we just need to revert the changes to commit fb7b0249fd6de2df5776315a30eb1eb7247bdb20 to return to the previous behavior. I also have a pull request in for a smarter board version checking that could use some testing to validate.
There are two changes according to my current file state. Rollback of the changes to concealable and comment out the override to draw in ASLStackMetrics. I'll try to get a branch up for you guys to test it out today.
OK, you can follow the previous discussion over on the comments for commit f91804a6de52a55724a17036eedb861491f65e2d and I'm creating a branch now that rolls back that change for testing.
My pull requests #334, #340 are in place and should cover all the code contributions I had for this cycle.
Thanks for this Zoltan. Much appreciated.
From: Zoltan Grose [mailto:notifications@github.com] Sent: Saturday, February 25, 2017 1:20 PM To: vasl-developers/vasl vasl@noreply.github.com Cc: Doug Rimmer dougrimmer@rogers.com; Mention mention@noreply.github.com Subject: Re: [vasl-developers/vasl] VASL 6.4 release discussion (#293)
My pull requests #334 https://github.com/vasl-developers/vasl/pull/334 , #340 https://github.com/vasl-developers/vasl/pull/340 are in place and should cover all the code contributions I had for this cycle.
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Closing this issue. We have the major elements ready and a beta out for testing.
Time to look forward to VASL 6.4