The new overlay module extension (#330) seems to be working. If we do indeed decide to keep it as a long term overlay placement method, there is one short coming that I've discovered:
Terrain transforms (out of season orchards, grain season, snow, mud, etc) do not work like they do with the old method.
With the old method, somehow these transforms are coded into VASL such that once the overlay is placed, it becomes part of the board and thus takes on the selected board terrain transformation. Some overlays even have specific transformations (no roads, walls are hedges, dense jungle, etc) associated with them.
I think we need to offer the same capability for the overlay extension but I don't know if that's even possible. This might even be a show stopper. You all are much smarter than me, thus the reason for this thread.
The new overlay module extension (#330) seems to be working. If we do indeed decide to keep it as a long term overlay placement method, there is one short coming that I've discovered:
Terrain transforms (out of season orchards, grain season, snow, mud, etc) do not work like they do with the old method.
With the old method, somehow these transforms are coded into VASL such that once the overlay is placed, it becomes part of the board and thus takes on the selected board terrain transformation. Some overlays even have specific transformations (no roads, walls are hedges, dense jungle, etc) associated with them.
I think we need to offer the same capability for the overlay extension but I don't know if that's even possible. This might even be a show stopper. You all are much smarter than me, thus the reason for this thread.
Edit. I referenced the wrong issue. Corrected.