Closed lukouko closed 1 year ago
I'm a threeJS noob and after reading up on post processing, I saw the postProcessingComposer
function. I was able to get quite close to what I needed by adding a bloom pass to the post processing composer.
One thing that's still a little challenging is applying post processing to only the objects in the layers. Reading around I think that would involve quite a bit of the work in the library, but if it's doable it would be a very cool feature.
Awesome library, appreciate all the effort.
I couldn't figure out how to utilise custom materials and shaders for the arc and hex bin layers. I'm trying to create effects similar to the github globe: https://github.blog/2020-12-21-how-we-built-the-github-globe/
Is that currently possible in globe.gl? I can see how to use flat colours and gradients, but not more advanced materials. Could somebody please point me at some examples if it's possible?
Thanks!