Open HilbertIdeals5 opened 1 year ago
This module uses Orbit controls which assumes a north-up orientation.
I'd suggest you setup your own camera+controls scaffolding and consume from the lower level three-globe component, where you can manipulate any rotations or point-of-views you'd like as you're in full control of the camera and scene.
For a project, I want to be able to display the globe at a 23.5° tilt. Is there a way to do that?