Closed groupecomplus closed 10 months ago
@groupecomplus thanks for reaching out.
I believe for this to work as you intend you need to enable transparency on globe wrapping material. Something like:
myGlobe.globeMaterial().transparent = true;
Have you tried that already?
Thanks ! That did it. If you accept PRs I'd add an example.
Is your feature request related to a problem? Please describe. I'm trying to create a transparent or semi-transparent globe mapped with a PNG texture with an alpha channel, so that the texture is visible also behind, like the example below.
Describe the solution you'd like An example in the documentation would be appreciated
Describe alternatives you've considered I've tried with
opacity
andtransparent
but the whole globe disappears, instead of keeping the texture visible. I tried also withTHREE.TextureLoader()
but I can't find a solution, the globe remains opaque or disappears completely.Additional context Example of I'd like to achieve :