Closed mjholtzem closed 6 years ago
I believe using fully qualified class name as your inspector base class UnityEditor.Editor
would help.
I will consider not using Editor
as namespace.
fully qualified class name would resolve the error, but that's probably too much of a burden on most projects. Especially since in most cases it would involve modifying tools from the asset store
btw Pathfinder : Kingmaker looks really well done!
Thanks! :)
fixed
If UnityPickers is put into a project with any custom inspectors you will get the following compile error
'Editor' is a 'namespace' but is used like a 'type'