Open GoogleCodeExporter opened 8 years ago
ZR already has the anti-stick feature, though it may trigger the bouncing props
bug. We also might have a way to avoid that bug by hooking ShouldCollide
instead of modifying collision settings directly. Wee need to spend some time
experimenting with this before it's implemented.
Teleporting players to "safe" locations is risky since we can't know which
places that are safe. I've seen some plugins that use tracing methods for
finding free space in the map but that's also risky if you're teleported
outside the map in a scenery area.
Focus on the root cause why players get stuck. There are two cases: stuck in
props and stuck in other players. Players usually get stuck in eachother
because of teleports. By default, ZR's anti-stick will fix this. Players stuck
in props usually happen when turbo physics is on. Teleporting to spawn is the
only safe fix for this at the moment.
Original comment by richard.helgeby@gmail.com
on 16 Jan 2011 at 3:21
Original issue reported on code.google.com by
ssbe...@gmail.com
on 12 Jan 2011 at 5:29