vasyyshakov / zombiereloaded

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Napalm stacking on clients. #267

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Throw a grenade.
2. Throw another grenade before the timer extinguishes the client.
3. Throw a bunch more grenades.

What is the expected output?
Client will be set on fire once.

What do you see instead?
The fire effects stack on the client. I believe this is an engine bug. However, 
ZR can work around this by either checking if the client is already on fire, or 
by storing the clients state in a global bool and dealing accordingly.

Original issue reported on code.google.com by kyle.l...@gmail.com on 1 Aug 2011 at 4:04