vasyyshakov / zombiereloaded

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Admin mode #67

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
The class system is designed to support a third team; admin mode classes.
Admins with these classes are actually not participating in the game.

Properties of players in admin mode:
* Can't take damage from players
* Can't give damage
* Won't be infected
* Is still in spectator team (if possible to spawn spectator, or spawn as
CT and then move to spectator while alive, without dying)
* Doesn't have any weapons, not knife either
* Can have no-block
* Can be invisible
* The simply walk around the map instead of flying as spectator

What admin mode can be used for:
* Test camping places to determine if a place is reachable (with extra
class skills) and fair.

Please leave comments and ideas.

Original issue reported on code.google.com by richard.helgeby@gmail.com on 7 Jan 2010 at 12:36

GoogleCodeExporter commented 8 years ago
In the new ZR 4.0 branch it's still possible to implement this, although as a 
complete virtual team: Ghost

This doesn't have to be an admin-only feature. It would be perfect for regular 
players who don't want to wait for respawn or the next round.

Players in this team could have access to no-clip if ZR configuration allow it.

It's important that this team can't affect _anything_ in the map (including 
interaction with stuff like buttons and doors). Exceptions could be made for 
admins though.

Original comment by richard.helgeby@gmail.com on 29 Apr 2013 at 8:38