Open GoogleCodeExporter opened 8 years ago
Added milestone label.
Original comment by richard.helgeby@gmail.com
on 16 Jan 2010 at 10:09
Infection transition idea:
Enable knock back on humans so they can push them off their spot.
Once a human is hit, his screen will slowly fade to 100% red while the HP is
decreasing to 1. Once it's red it will do a 1 sec fade to white (the player
died and saw "the light"). Very shortly after (less than 0.5 sec) the player
get his vision back and is now zombie, infection sound and zombie attributes
are applied.
This will need a transition manager. Also if hit by multiple zombies, the
transition will speed up.
Original comment by richard.helgeby@gmail.com
on 17 Jun 2010 at 4:19
Alternate to knock back on human: If hit by a zombie, slow him down x%.
Original comment by richard.helgeby@gmail.com
on 17 Jun 2010 at 4:22
Maybe rename to damage modes or something like that? Something directly related
to being hurt.
Original comment by richard.helgeby@gmail.com
on 11 Jul 2010 at 3:47
http://forums.alliedmods.net/showthread.php?p=1241335#post1241335
When there is slow infection, there can also be a cure for humans to abort the
infection process. This cure should be a bit expensive and have to be manually
bought (through zmarket).
The cure could have several effects:
- Stop the slow infection process
- Stop infection process AND being immune for n seconds
Original comment by richard.helgeby@gmail.com
on 16 Jul 2010 at 2:06
Immunity mode should now be infection mode, since damage filtering will be
handled in issue 214.
Original comment by richard.helgeby@gmail.com
on 16 Jul 2010 at 4:37
Immunity mode idea (from TF2):
Übercharge (or possibly a better name for a zombie game) - Completely immune
to infections for a limited time. Can be reapplied after a certain cooldown
time (class setting), or only one use.
Original comment by richard.helgeby@gmail.com
on 3 Jan 2013 at 7:51
Original issue reported on code.google.com by
richard.helgeby@gmail.com
on 4 Jan 2010 at 6:35