i'm having a problem, i used RuneBear 2.14 to export some params from Elden Ring 1.03 version, then when i updated the game to 1.04 the game was a mess... so i checked what was happening, thing is... SOME float params are not converted right and becomes s32 types
for example enemies HP%, in the original regulation shows 3.434 for example, but in the export it becomes 3434 which makes them immortal basically.
The funny part? not all rows have this problem, some of them are correctly imported. Any way to fix this? tried using OpenOffice to try to change the format of the values but even when i copy the whole format let's say 3.5 to a 3750 value, it continues that way until i put a .0 at the end, then it goes in the correct type, if i try putting 3.750 it doesn't work... So in the end i have to manually change all the values frp, the regulation file using yapped which will take a LONG time.
edit: just noticed something, the exports that contains values like 1.4, 2.2 all are OK, but if the float has +2 decimals like for example 1.183 it will become 1183.
i'm having a problem, i used RuneBear 2.14 to export some params from Elden Ring 1.03 version, then when i updated the game to 1.04 the game was a mess... so i checked what was happening, thing is... SOME float params are not converted right and becomes s32 types
for example enemies HP%, in the original regulation shows 3.434 for example, but in the export it becomes 3434 which makes them immortal basically.
The funny part? not all rows have this problem, some of them are correctly imported. Any way to fix this? tried using OpenOffice to try to change the format of the values but even when i copy the whole format let's say 3.5 to a 3750 value, it continues that way until i put a .0 at the end, then it goes in the correct type, if i try putting 3.750 it doesn't work... So in the end i have to manually change all the values frp, the regulation file using yapped which will take a LONG time.