vawser / Yapped-Rune-Bear

Personal version of Yapped for Elden Ring
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Error when importing CSV data #85

Open ian80525 opened 1 year ago

ian80525 commented 1 year ago

I've been using Rune Bear to mod Elden Ring and ran into an issue when trying to import bullet data from a CSV file. I've been able to do this normally with other CSVs, but with bullet specifically I get this error:

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.

** Exception Text ** System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at Chomp.Main.ImportParamData(ParamWrapper wrapper, Boolean isSilent) in E:\Program Files (x86)\SteamLibrary\steamapps\common\DARK SOULS III\Modding\Mods\Cinders\Tools\C# Projects\Yapped-Rune-Bear\Forms\Main.cs:line 2424 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripMenuItem.ProcessCmdKey(Message& m, Keys keyData) at System.Windows.Forms.ToolStripManager.ProcessShortcut(Message& m, Keys shortcut) at System.Windows.Forms.Form.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.PreProcessMessage(Message& msg) at System.Windows.Forms.Control.PreProcessControlMessageInternal(Control target, Message& msg) at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& msg)

** Loaded Assemblies ** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll

Yapped-Rune-Bear Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Ian80/Desktop/Rune%20Bear/Yapped-Rune-Bear.exe

System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4395.0 built by: NET48REL1LAST_B CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

SoulsFormats Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Ian80/Desktop/Rune%20Bear/SoulsFormats.DLL

System.ValueTuple Assembly Version: 4.0.0.0 Win32 Version: 4.8.4161.0 CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.ValueTuple/v4.0_4.0.0.0__cc7b13ffcd2ddd51/System.ValueTuple.dll

System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4566.0 built by: NET48REL1LAST_C CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4161.0 built by: NET48REL1 CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

** JIT Debugging ** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.

For example:

When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.

Vovanight commented 1 year ago

Same error, with identical report. Weird how the error message list non-existent files (E:/) for the wrong game (DS3) and mod (Cinders). The mod causing this for me is ERReforged (of course it's this one..). I'm not even modding anything, i just opened it's regulations.bin and did Mass Export and Max Import the extracted CSV's back for testing. Import causes the crash, but not for all tables. Some of the crashing ones are: AtkParam_Npc AtkParam_Pc AttackElementCorrectParam BehaviorParam

BonfireWarpParam Bullet I know that the development stopped, but i'm pretty low on options, no info anywhere on how to fix this, and i tried the DSMapStudio, but haven't figured how to use it.