Open pd3a opened 1 year ago
JSBSim is not a "plug and play" solution. You would need to write a translation layer between the JSBSim binary and unity, and then handle the fact that JSBSim uses double precision floats. Basically, the integration would be a project of its own, and is out of scope for this project.
Is there any way we can integrate open source FDM JSBSim into this?