Open GoogleCodeExporter opened 8 years ago
Issue 24 has been merged into this issue.
Original comment by gochaism
on 16 Mar 2009 at 10:20
Also, the real framerate of gameboy seems to be not 60 though. The real
framerate is
1/((1/(16*1024*1024))*280896) = 59.7275006
Note: some documents may say 1/((1/16780000)*280896) = 59.7374117
The fact might be concerned to the problem, but I'm not sure.
Original comment by gochaism
on 16 Mar 2009 at 11:41
Oops, the formula above is the one for gba framerate, not older gameboy
families.
Original comment by gochaism
on 17 Mar 2009 at 12:02
I'm a bit confused.
If the vbm vs AVI timings are off, then I don't see how the sound core changes
would
affect vbm timings. If the emulator duplicates frames, then it would affect
vbm
timings (movies would be faster than on old versions) and there would be no
discrepency between vbm & AVI.
I hope all that made sense.
Original comment by andres.d...@gmail.com
on 19 Mar 2009 at 6:10
I'm confused, too.
@adelikat: Are you suggesting that since the current frame timings independ on
how
long sound samples are, fixing sound core timings won't affect VBM
synchronization?
Original comment by aquan...@gmail.com
on 25 Mar 2009 at 10:59
Original issue reported on code.google.com by
gochaism
on 16 Mar 2009 at 10:16