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GPU Driven Rendering #8

Open utterances-bot opened 3 years ago

utterances-bot commented 3 years ago

GPU Driven Rendering - Vulkan Guide

Practical guide to vulkan graphics programming

https://www.vkguide.dev/docs/gpudriven

DewanckelJonas commented 3 years ago

Thank you for these great guides. The best Vulkan content I have found so far! Hope this guide gets some more traffic.

jesta88 commented 3 years ago

This guide is incredible, thanks a lot.

icarolelis1 commented 3 years ago

this website is amazing

serenity4 commented 3 years ago

A real gem!

dontweaks commented 2 years ago

Why do batches that are about to be deleted need to be sorted (refresh_pass function)?

jeremyong commented 2 years ago

Awesome stuff thanks! Can you share the scene you used to test perf in this guide?

Maxzor commented 2 years ago

can people not reuse terms instead of splitting jargon over and over? why did vulkan go for "barrier" instead of "fence"?

ewtoombs commented 2 years ago

What language is that they're using to write the compute kernels? GLSL?

samhu1989 commented 2 years ago

the latest engine branch is not runnable due to lack of some information

dontweaks commented 2 years ago

How to unregister the object?

iaomw commented 1 year ago

The material system is just too big to adapt after Chapter 5. Never got it compiled. Maybe it's easier to do Culling first, then do the material system.

MaxLykoS commented 7 months ago

What if running a dynamic scene? How to manage GPU buffers with dynamic objects properly? What about the compacting vertex buffer in runtime performance impact?

bSalmon842 commented 2 months ago

I'd love to see the GPU driven rendering section updated to vkguide 2 if you're still planning on doing so, the Indirect drawing and compute based culling in particular I think would be of pretty decent value to people following the guide to the end