Open utterances-bot opened 3 years ago
Thank you for these great guides. The best Vulkan content I have found so far! Hope this guide gets some more traffic.
This guide is incredible, thanks a lot.
this website is amazing
A real gem!
Why do batches that are about to be deleted need to be sorted (refresh_pass function)?
Awesome stuff thanks! Can you share the scene you used to test perf in this guide?
can people not reuse terms instead of splitting jargon over and over? why did vulkan go for "barrier" instead of "fence"?
What language is that they're using to write the compute kernels? GLSL?
the latest engine branch is not runnable due to lack of some information
How to unregister the object?
The material system is just too big to adapt after Chapter 5. Never got it compiled. Maybe it's easier to do Culling first, then do the material system.
What if running a dynamic scene? How to manage GPU buffers with dynamic objects properly? What about the compacting vertex buffer in runtime performance impact?
I'd love to see the GPU driven rendering section updated to vkguide 2 if you're still planning on doing so, the Indirect drawing and compute based culling in particular I think would be of pretty decent value to people following the guide to the end
GPU Driven Rendering - Vulkan Guide
Practical guide to vulkan graphics programming
https://www.vkguide.dev/docs/gpudriven