Open vchelaru opened 4 weeks ago
The Live Edit portion doesn't always fill the entire available space in Glue as demonstrated here. This is reproduceable in Nardiak and I think it has to do with the game's resolution settings because the rendered portion is the same size as the resolution the game runs at. Glue should override the game's max resolution when displaying within Glue.
As mentioned in the original description, this was caused by using a render target. More info here: https://docs.flatredball.com/flatredball/glue-reference/enable-live-edit/render-targets
This issue lists all live edit functionality which is expected to work, will never work (with explanation) and things to do. For this card, the term "dynamic" refers to something that has been created while live edit was running. Dynamic objects will not have codegen available, so they must be handled by the editor. For example, if the user adds a new CircleInstance to an entity, that is a dynamic object.
Startup
Display
Screens
Entities
Files
Objects
Variables
States and Categories
Known not implemented