Open zjutcaicai opened 1 year ago
If you are using the following to generate the mesh from the pose in the pkl file, you can comment the 2nd line that uses the rotation_matrix.
out_mesh = trimesh.Trimesh(vertices, body_model.faces, process=False)
rot = trimesh.transformations.rotation_matrix(
np.radians(180), [1, 0, 0])
out_mesh.apply_transform(rot)
out_mesh.export(mesh_fn)
Thanks!I already know this code. I hope to rotate the pose instead of the final obj. This is very difficult for me, because it seems to involve Euler angles
When I generate meshes from the pose in the pkl file,the entire person is upside down.The overall y and z axes are reversed. How can I handle the pose to make it normal? I need to retain the pose for some reasons. thank you.