Open zldrobit opened 5 years ago
+1.... with joints + skinning would be fantastic.
+1, it will be cool with blender, maya interfaces.
If any of the upvoters do this, please share the code! I'm happy to help test :smiley:
I need this, too. I have recently seen that VIBE released a script to create FBX animation from video using SMPL: https://github.com/mkocabas/VIBE#fbx-and-gltf-output-new-feature. It would be super cool if you can provide both an FBX model and a script to animate it.
Hi @AlleUndKalle , I tried VIBE fbx_output.py, but no luck, there are many bugs unsolved. Did you make it work?
Are you planning on releasing SMPL-X in .fbx format?
Waiting here...
N33d :)
I 'm recently working on it via FBX SDK and I create a FBX flie for SMPL-X with mesh infomation only, hopefully I would upload FBX file with complete information including weight and pose in the next few weeks.
oh man you rocks !
I created a rigged FBX model with weights for SMPL-X last week, shape keys(shape & pose) will be added in the future. Here is how the model currently looks like in Blender 2.83: (notice that fingers can be manipulated now)
I created a rigged FBX model with weights for SMPL-X last week, shape keys(shape & pose) will be added in the future. Here is how the model currently looks like in Blender 2.83: (notice that fingers can be manipulated now)
Hi, I'd like to know how can we download your fbx model? Thanks
created a rigged FBX model
could u please tell me how to create a rigged FBX model?
I am asking for permission from the author of the Smplx, and I will upload the rigged model soon after they agree with this! 发自我的iPhone
在 2021年4月28日,上午8:03,kenchikuliu @.***> 写道:
created a rigged FBX model
could u please tell me how to create a rigged FBX model?
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I use Fbx Sdk to export all critical information from pickle file to Fbx. I will show you the code once I get the official permission (the GNU stuff)
发自我的iPhone
在 2021年4月28日,上午8:03,kenchikuliu @.***> 写道:
created a rigged FBX model
could u please tell me how to create a rigged FBX model?
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We'll release in the coming weeks via SMPL-X website an official SMPL-X Blender add-on which will let you generate SMPL-X model (rig, shape, expression, corrective poseshapes) in Blender. The mesh data can then also be exported to Unity (FBX) or to Unreal (Send-To-Unreal).
Well I guess the official release will be great! Though my rigged SMPLX model is no longer needed for the community, I think my understanding towards SMPLX and FBX is improved(lol.
Official Blender SMPL-X add-on is now available in the downloads section of https://smpl-x.is.tue.mpg.de/ Feedback and questions are welcome. Please use for this the new add-on feedback email address which is listed in the download information for the add-on. We've tested so far only on Windows 10 with Blender 2.92.0. Please let us know if it works or not on your Linux/macOS system.
Well I guess the official release will be great! Though my rigged SMPLX model is no longer needed for the community, I think my understanding towards SMPLX and FBX is improved(lol.
conuld u please share it, I'd like to create a rigged FBX model from my smpl model(obj file, only mesh and texture)
I'll second that. If you have a general method for converting SMPL-like morphable models to Blender shape keys, I'd like to try applying it on the SMAL animal model. (If the good people at MPI are reading this, an official addon would be even better! :D)
Hello @kenchikuliu I was trying to provide a complete release. However, life got in my way and lot of problems jumped in front of me. I have no idea of when I'll be able to finish all of it. Luckily we have the official blender addon release and everyone could benefit from it. If you are curious about how to manipulate FBX SDK to export SMPLX from pkl files, you could check my trivial work on https://github.com/mrhaiyiwang/Smplx2FBX/tree/main/ExportShape Notice that though I add a shape key for the FBX, it can not work in Blender and I think you may fix it by looking into the add shape part in the code.
Hi @AlleUndKalle , I tried VIBE fbx_output.py, but no luck, there are many bugs unsolved. Did you make it work?
i resolved it.what problems do you have??
I have been using SMPL-based projects continually, such as SURREAL, HMR/HMMR. I found it's convenient to inspect SMPL in 3D software (e.g. Blender and Maya) by FBX model .
I guess it may be possible for one to produce an FBX model from .pkl and .npy files. It would be great if we can use an FBX model for SMPL-X.