Open by003 opened 5 days ago
In 1.70 support parts:
New obstacle objects (already done in 1.6 develop part, will update soon): a. Burnt Structures b. Crumbled Fountains c. Crumbled Edifice d. Pillars e. Steles f. Walls (named as sandWalls in json) g. Fire h. Waterfalls The type for Pillars, Steles, and Walls should be 'generic', it will not be generated in random map.
New artifact (already done in 1.6 develop part, will update soon): Only a new artifact Sleepkeeper.
New visitable objects (already done in 1.6 develop part, will update soon): a. Hero Camp(Now as subtype of prison, but prison is not configurable for messages). b. Seer Hut c. Airship yard and airship (need support)
Old decorations replacement: a. Red trees in dirt land. b. Subterranean Gate in snow land. c. Seeweeds and boulder in ocean area.
Copied from Discord:
You may want to remove the extra text at the beginning of all Cove heroes' specialty dialogue; I'm assuming this was something that older versions of VCMI benefitted from, but now it is redundant and takes up extra lines of space
Some of the hero specialties for both Cove and Factory are compressed; I've attached specialty.zip and specialty_small.zip which include all uncompressed specialty images (including HOTA variants)
You may want to make Athe, Kydoimos, and Miseria their Inferno class equivalents when porting them over instead of them being Dungeon hero reskins in HOTA; this was probably due to the team using almost every other Inferno hero on the map they were placed on (see config.zip for the versions I made with more relevant specialties). I'll remove them from my "New Old Heroes" mod once the update goes to the main branch!
You will need to pluralise Sam, Tancred, Jangaard, and Stina's specialties (Mechanics & Gunslingers instead of Mechanic & Gunslinger)
I've also attached the large Factory creature images, uncompressed in creatures.zip
Ok that's fine. I will consider about it.
For Interfence bonus:
"base" : {
"effects" : {
"main" : {
"type" : "PRIMARY_SKILL",
"subtype" : "primarySkill.spellpower",
"val": -10,
"valueType" : "PERCENT_TO_ALL",
"propagator" : "BATTLE_WIDE",
"propagationUpdater" : "BONUS_OWNER_UPDATER",
"limiters" : [ "OPPOSITE_SIDE" ],
}
}
},
It should be fine. @misiokles
List here:
"marketModes" : ["artifact-experience", "creature-experience"],
Finished