Open Warzyw647 opened 3 weeks ago
Abyss added in https://github.com/vcmi-mods/warzyw-templates/pull/15 This enables water in order to make use of the changed water banks, so some other water objects also need attention: Temple of the Sea and Beholders' Sanctuary from HotA, Shipwrecks and Derlict Ships when not using Abyss Town and Banks and generally treasure density on water.
Compatibility with ab-bad-ending-assets (Antagarich Burning) creature bank (Grand Conflux) added in https://github.com/vcmi-mods/warzyw-templates/pull/16
Compatibility with Cetatea Town creature bank Ancient Citadel added in https://github.com/vcmi-mods/warzyw-templates/pull/17
Compatibility with Fairies Town creature bank Fairies Bank added in https://github.com/vcmi-mods/warzyw-templates/pull/18
Compatibility with Haven Town creature bank Pirate Keep added in https://github.com/vcmi-mods/warzyw-templates/pull/19 Water Tope from Haven to be done in a separate PR, together with HotA Water Tope and Beholder Bank
Compatibility with Pavilion Town's creature bank Ziggurat added in https://github.com/vcmi-mods/warzyw-templates/pull/20 Its other bank, Snake Temple needs no changes.
Brawl needs submods with smaller versions of creature banks from all the other mods. Perhaps these submods with changed banks should change their type to "compatibility submod", enabled automatically when their parent mod and Brawl are enabled. List of all mods in which I found creature banks: