Open Linus4 opened 5 years ago
Hi @Linus4, could you try the v0.4.0-rc.0
version and build it statically?
You can modify go.mod like this:
- github.com/veandco/go-sdl2 v0.3.3
+ github.com/veandco/go-sdl2 v0.4.0-rc.0
and run
CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc GOOS=windows GOARCH=amd64 go build -tags static -ldflags "-s -w"
In a Windows VM I tested, it seems to not flicker. If it works for you, this could be a temporary solution!
Hi @veeableful , thank you so much for your help! :) Building the app statically with v0.4.0.-rc.0
works for me as well. 🎉
Hey there,
I'm developing an application that I want to port to windows. But when I cross-compile from linux, the colors of most of the shapes I draw with the gfx library are flickering or are just wrong.
Cross-compiled on windows: Video Linux: Image
Weird things I've noticed:
What I did to cross-compile:
Using Fedora 30; mingw packages for sdl image and ttf are provided by the distro (mingw64-SDL2, mingw64-SDL2_image and mingw64-SDL2_ttf); go-sdl v0.3.3
mingw64-configure
mingw64-make
sudo mingw64-make install
env CGO_ENABLED="1" CC="/usr/bin/x86_64-w64-mingw32-gcc" GOOS="windows" CGO_LDFLAGS="-lmingw32 -lSDL2 -L/usr/x86_64-w64-mingw32/sys-root/mingw/lib/ -lSDL2_gfx" CGO_CFLAGS="-D_REENTRANT" go build -o csgoverview.exe -x *.go
Then I put these files into the same directory as the executable:
I have no idea where I'm going wrong - any help would be greatly appreciated :)
PS: a few demos (= replays) for testing can be found here - but any demo should work just fine