Open geniot opened 1 year ago
Hi @geniot, could you let me know what version of go-sdl2 is being used? I believe it has been fixed in the newer versions such as v0.4.27
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I've been using 0.4.27 since the initial commit of my boilerplate code: https://github.com/geniot/go-sdl2-cp-examples/commit/36994f6e2b2c2be3c1b4fcd66263c8ee23c12c26#diff-33ef32bf6c23acb95f5902d7097b7a1d5128ca061167ec0716715b0b9eeaa5f6 The finding and the fixes came later: https://github.com/geniot/go-sdl2-cp-examples/commit/e2bf3aac9b2b9bae4743abd774989f9ed70b6ef7 https://github.com/geniot/go-sdl2-cp-examples/commit/4209ea562a2c9fd55dba64b3729e8bd52e8a467f
Thanks @geniot for the response. Could you let me know what version of SDL2 is being used?
2.0:
vitaly@vitaly-laptop:~/GolandProjects/go-sdl2-cp-examples/bin$ ldd go_sdl2_cp_examples
linux-vdso.so.1 (0x00007ffd7cfae000)
libSDL2-2.0.so.0 => /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0 (0x00007fc9019d8000)
libSDL2_ttf-2.0.so.0 => /usr/lib/x86_64-linux-gnu/libSDL2_ttf-2.0.so.0 (0x00007fc9017d0000)
libSDL2_image-2.0.so.0 => /usr/lib/x86_64-linux-gnu/libSDL2_image-2.0.so.0 (0x00007fc9015a0000)
libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007fc901381000)
libSDL2_mixer-2.0.so.0 => /usr/lib/x86_64-linux-gnu/libSDL2_mixer-2.0.so.0 (0x00007fc901160000)
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007fc900d6f000)
...
Hi @geniot, if SDL2 2.0.0 is being used then it needs to be updated to at least SDL2 2.0.18 as that function isn't available in the older versions, according to https://wiki.libsdl.org/SDL2/SDL_GetTicks64
Thanks. I guess I'll stick with my fix as I'm also cross compiling for a handheld device where updating SDL2 is not so trivial. 49 days of game time is fine with me :)
Hi @geniot, you can try our master
branch which has SDL2 2.0.20 static libraries and build your game statically using the command mentioned here. They haven't been tested but it may be worth a shot.
Thanks for the hint. I'll definitely try later.
I'm using x86_64 Linux distributive. sdl.GetTicks64() always returns 0 while sdl.GetTicks() returns a correct value.