Closed nergdron closed 2 months ago
Hi @nergdron, I have implemented the binding in the master
branch. Would you care to test it out?
ahhh perfect, that's exactly what I needed! thanks so much for the fast turnaround on this, makes working with SVG files in SDL so much nicer, now everything is crisp and clean like it should be!
Go version: go1.22.2 linux/amd64 Go-SDL2 version: v0.4.38 SDL2 version: 2.30.2-1 OS: endeavouros (arch variant) Architecture: amd64
using the current bindings I can load SVG files using
img.Load()
, but there's no control over what resolution they get rendered to inside of SDL, and it seems to default to something pretty low res. it looks like upstream has a function in SDL_img to handle this since version 2.6.0, so it'd be great if we could get this one function wrapped to make dealing with SVG rendering a lot more manageable:https://wiki.libsdl.org/SDL2_image/IMG_LoadSizedSVG_RW