Closed Dagothur closed 1 year ago
Do you have a preference?
No personal preference as we play with peaceful disabled. I think the best solution would be to disable biters from gaining points during this state which should stay true to the intention of AI_STATE_PEACEFUL giving the player some breathing room.
(The biters going dormant/swarming to build up a large attack could be an interesting mechanic but would require care to implement in such a way that feels fair. Something like scaling the point build up based on evolution and also choreographing the attack in some way such as with chat messages.).
To my understanding AI_STATE_PEACEFUL allows the biters to accumulate a large point bank as the AI does not spend during this state. Presumably this should result in a surge of activity once AI_STATE_PEACEFUL ends. An argument could be made that AI_STATE_PEACEFUL is increasing the difficulty of a playthrough which is the opposite of what its name suggests.
The state could either be reworked or reworded. Some ideas:
1) Mitigate the point surge: -Prevent biters from gaining points and/or -Cause them to gain points at a reduced rate and/or -Passively reduce their points each logic cycle
2) The state could be renamed (e.g. AI_STATE_SWARMING) and a description could be added outlining this behavior