Closed garrotte13 closed 1 year ago
Both Laser and Poison can start showing up after 26% evo. Typically you don't see them that early because the clans have already been established by that time.
So you mean that normally player doesn't encounter those factions so early, because already finishes nearest areas discovery before evolution reaches 20%, therefore more advanced exploration or mutations events are required after evo 26%. Specific situation with unexpected clans re-setup. But then I don't understand how it could happen that a huge number of nests and worms changed faction from Common/Acid to Laser/Poision. They (those structures in chunks) were generated before code update.
the 3.2.0 update wiped all map data and re-setup the map which would cause all existing clans to be re-rolled for factions.
Ok.
After upgrading Rampant3.2 from sources version 6ac708377399a1a3c2abe03ae32efc107783b047 to version 1830611a00019314bcbfa6e3c5fe2d80e58dcd44 I found out that one or two of clans (more friendly in-game name for Bases) became a mix of Poison and Laser factions. Instead of Acid faction. I have a gamesave (saved before code update) or can make a video. And those two factions are expanding in that area through structures upgrade replacing Common and Acid. Evolution level is 29%, which I believe is too low for both of these early endgame factions (expecting Laser after 45%, expecting Poison somewhere near 60%).
I returned to old save where I upgraded and found that after returning to old sources I see only Acid faction structures in that area.