veden / RampantArsenal

GNU General Public License v3.0
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K2 compatibility #33

Open veden opened 1 year ago

veden commented 1 year ago

Hi Veden,

First of all, thanks a lot for your wonderful mod and all your hard work.

I've noticed some bugs using a K2 (custom) modpack along Rampant Arsenal:

For the laser shooting speed tech, it seems fine.

Sorry if you had those already in mind. And thanks in advance if you plan a fix ! :)

veden commented 1 year ago

Hey, is it possible to add damage bonuses to the additional damage technologies that Krastorio 2 adds? The new techs are named the same as the vanilla ones with -11 and -16 as the suffixes. -16 is the infinite tech, -7 has 4 levels, and -11 has 5 levels in K2.

Optionally you may want to rebalance the numbers to more closely reflect how the K2 damage techs scale. Currently with the reduced scaling cost factor of the -7 techs there does end up being a bit of a strong damage boost as you research the originally infinite scaling technologies. One thing to keep in mind for migrations is that the damage bonuses aren't dynamically updated based on tech, they appear to be updated on tech research/unresearch.

Also I'm not sure if this should be classified as a bug but, when you unhide vanilla technologies midway through a game you keep the bonuses from the rampant tech and they are not removed, I presume the same would happen in reverse.