in the current master with DX12 , when trying to load more then 8 (the initial size of srv_heap) causes a heap resize, but all the textures created after the resize aren't rendered correctly. any textures added before the next resize will not be displayed.
to reproduce simply increase the IMAGE_COUNT in the dx12 test to more then 8
in the current master with DX12 , when trying to load more then 8 (the initial size of srv_heap) causes a heap resize, but all the textures created after the resize aren't rendered correctly. any textures added before the next resize will not be displayed.
to reproduce simply increase the
IMAGE_COUNT
in the dx12 test to more then 8