veeti512 / wadblender

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Wrong joint when importing lara from TR4+ #12

Closed TokyoSU closed 3 years ago

TokyoSU commented 3 years ago

The joint are not "joined" with the skin so it look wreid in blender and maybe unity too, ive not tested further since it not look good (and i planning to use TR3 lara instead) but for some that need TR4/TR5 lara with skin and skin joint then its a problem :x PS: when lara is animated the joint are distorded (vertex)

veeti512 commented 3 years ago

Did you try with the default TR4 Lara or with custom outfits?

TokyoSU commented 3 years ago

EDIT: only custom, TR4 lara is fine but the joint are visible, this need improvement. Custom Example: https://i.imgur.com/m9Da7cs.png

veeti512 commented 3 years ago

Custom Lara outfits need to have vertices remapped manually. Each skin joint is connected to the actual body parts via vertex groups, so one needs to alter them to point to the correct vertices. I will eventually implement auto-mapping.

veeti512 commented 3 years ago

In the last commit Lara skin joints are mapped automatically. If some custom outfits do not work properly please let me know, some parameters may need to be tuned 👍