Open TokyoSU opened 3 years ago
If I remove LARA_RIG there will be name collision with other Lara animations such as PISTOL_ANIM,, VEHICLE EXTRA, TORCH_ANIM, etc.. Blender would name them 300.001 300.002 etc (some animations have no ANIM_NAME) and that's worse.
Unity adds the avatar name to the animation name when imported, so maybe it is better to simply rename them in unity via script.
it's a good think to have it but not writed everywhere like: LARA_RIG|LARA_RIG - 300 - ANIMATION_NAME (in unity) can you do something ? at last getting rid of it with a option at import in blender ? to just that if possible: "ANIM_ID - ANIM_NAME" ANIM_ID is required to be in front since it's likely a sorting number to search for it.