veeti512 / wadblender

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UV Bleeding when importing Lara into Unity #15

Open TokyoSU opened 3 years ago

TokyoSU commented 3 years ago

If you select anything except "Full Texture Pages", in unity the model will have black line caused by the UV.

veeti512 commented 3 years ago

Did you set filter mode to none on the properties tab of the texture image in unity? I can't work on the tool during this time so I can't check

TokyoSU commented 3 years ago

yes, more precisely it's "filter mode: point (no filter)" but that dont resolve the black line, if i use "Full Texture Pages" then the black line is solved.

TokyoSU commented 3 years ago

dont tested the mode 256x256 but i think it work maybe, for me this mode throw a error, see #11 for info

veeti512 commented 3 years ago

I tried and that's uv bleeding. I think that you can get rid of it completely only by doing a proper uv unwrap and rearranging the textures.