veeti512 / wadblender

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Need to flip the face manually #16

Closed TokyoSU closed 3 years ago

TokyoSU commented 3 years ago

The model have the wrong face flipping, in unity the texture are in the interior, you need to flip it manually in blender. If you can add a checkbox to flip it in the script would be great.

PS: recalculating the face outside at the end would be great too :)

veeti512 commented 3 years ago

I will reintroduce the option, I think that TRLE positive normals directions are the same as unity but opposite to blender :/

veeti512 commented 3 years ago

I reintroduced the option, hope it doesn't break anything else