veeti512 / wadblender

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[Feature] Bone axis to +y as option #22

Open TokyoSU opened 2 years ago

TokyoSU commented 2 years ago

In unity or any editor, the armature bone axis need to be +y, but on blender when imported, the bone axis is -y, Its pretty hard to change it, can it be changed when imported maybe ? because its -y, all of the constraint in unity is bugged and need to be rotated by 180 :'(