In unity or any editor, the armature bone axis need to be +y, but on blender when imported, the bone axis is -y,
Its pretty hard to change it, can it be changed when imported maybe ?
because its -y, all of the constraint in unity is bugged and need to be rotated by 180 :'(
In unity or any editor, the armature bone axis need to be +y, but on blender when imported, the bone axis is -y, Its pretty hard to change it, can it be changed when imported maybe ? because its -y, all of the constraint in unity is bugged and need to be rotated by 180 :'(