Closed TokyoSU closed 3 years ago
Are you using the batch exporter in the tool or the blender export fbx?
the blender export
i can comfirm that the batch exporter or blender do the same but i can see the action anim in blender with the batch from the import: also the batch exporter create a second rig without mesh that are unused :x
mmmh, I cannot replicate. Maybe you imported everything and unchecked the option discard placeholders? The placeholders include LARA animations with the thigh meshes, so that may be the reason of having them doubled
It's checked, maybe it's my blender that cause that, i have the latest version.
It's wreid, the step i do:
i dont know if it's your tool or blender and it's irritating since the release 0.3b worked perfectly except the rotation problem.
Confirmed, your release 0.3b work fine, it's not blender.
Did you also delete the NLA tracks in the non linear animations panel?
... no :x EDIT: without the NLA track and Action then the animation is not saved in the fbx.
Maybe when you export you can leave checked all actions and uncheck the nla strip option in the export fbx menu. NLA strips may cause troubles when importing into unity. If it doesn't solve your problem I can add an option to avoid generating nla strips (I removed it to keep the interface simple but I can put it back)
Fixed with the nla strip off. why does turning this off fix the problem of the double or triple animation list ?
Oh I don't know. I suppose that the FBX exporter does not care that the NLA strip and actions are the same and export both as animations. Looking better at the first screenshot you posted I see LARA_RIG.001, this happens when you import two times LARA. In the second there is CAMERA.001, I don't know what it is. Maybe something is misplaced in the wad? or you imported something before and got name conflicts. It is always better to create a new blend file when importing, otherwise shit happens :/
maybe importing LARA and LARA_RIG cause that ? but i dont know why the CAMERA and LIGHT was there in the animation xD
Since a warning are in the readme, you can close this issue.
When extracting to .fbx, the animation is doubled, i have the LARA_RIGXXX and also LARA_RIG|LARA_RIGXXX animation. because of this my fbx file go to 50mb O.O but in blender i only have LARA_RIGXXX Action Anim. The more lara have animation, the more the mb will increase, but it's caused by blender for keyframe etc.. so it's not fixable.