veevelder / quick-combat

FoundryVTT module for small Combat Enhancements
MIT License
6 stars 5 forks source link

Are you upgrading to v11? #34

Closed YenBenGrey closed 1 year ago

YenBenGrey commented 1 year ago

As the title says. Any news?

tehguitarist commented 1 year ago

I didn't test all functions of the module - but by changing the module.json to be v11 compatible these features at least work fine with no console errors:

I'll hold off making a manifest PR until more testing can be done, I just had a vested interest in those features (XP etc is handled elsewhere in pf2e, and I use milestone advancement in 5e). I can run one up if needs be though, but it's only changing a couple of lines.

veevelder commented 1 year ago

sorry about the delay, I am planning on updating to v11 and im glad to hear most of the features just work. Ill go through and test some of the other stuff and will hopefully have it updated soon

veevelder commented 1 year ago

finished testing and updating for version 11, let me know if you find any other bugs.

YenBenGrey commented 1 year ago

Hello,

Just tested that parts I use - Prompt for music or sounds when combat has started 👍 Token Markers to show whose turn it is 👍 Remove NPC when defeated 👍 Music goes off when combat is over 👍 Perfect Thank you