vegastrike / Vega-Strike-Engine-Source

Vega Strike Engine
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Add the game to steam #667

Open wiki-me opened 2 years ago

wiki-me commented 2 years ago

Why I think it will be beneficial:

evertvorster commented 2 years ago

Being released on Steam can be a boon for Vegastrike. For one thing, it will certainly give the game much more exposure.

What is involved in releasing a game on Steam? What are the requirements?

Kind regards, Evert Vorster Awesome Chapters Tours http://www.awesomechapters.com Tel: +264 (0) 811477690

On Sat, 9 Apr 2022 at 12:51, wiki-me @.***> wrote:

Why I think it will be beneficial:

-

it is very popular and it's website has a lot of visitors (Alexa ranks it as the 314 most popular website on the internet).

Seeing a lot of good reviews can really tip the scales and make me (and probably others) take a chance on trying a game (it's basically social proof https://en.wikipedia.org/wiki/Social_proof), it could lead to more exposure which will mean more developers and more feedback (former developer of naev said https://www.reddit.com/r/opensourcegames/comments/tcwkr6/naikari_020_open_source_space_trading_and/i0kb8dd/ it brought new developers).

Steam is the only game review system that i know of which is able to rank games only based on "recent reviews", so if a game starts badly and keeps getting developed and becomes good the old review don't prevent it from getting a good rating, this is especially good for open source games that can have a very long history of development (being developed for more then a 15 years is common).

Another nice feature of steam is that you can find reviews for players that played more then a certain number of hours , some games can be half done and a review after three hours of play time might not reflect problems, a review after say 30h indicates you can pour some time into it without the game failing (and you will have to wait for a newer version and maybe play it until the point you reached before because save files are not always compatible with future versions).

Some FOSS projects on steam have a price (for example the game Mindustry https://store.steampowered.com/app/1127400/Mindustry/ ). Maybe you could use that for funding and paying freelancers to create graphics and sound (iirc this is what shattered pixel dungeon does).

early feedback can be useful, there is a saying that if you are not embarrassed when releasing the software then you released it too late, steam can mark a game as early access (like supertux https://store.steampowered.com/app/1572920/SuperTux/ does) so there is no danger of disappointing players because the game isn't fully polished.

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wiki-me commented 2 years ago

A page on the steam faq should have all the available information.

I think the only significan't issue is the 100 dollar fee.

BenjamenMeyer commented 2 years ago

@wiki-me while it would be nice; IIRC there are technical requirements for being on Steam which we might not meet. If we can fit within the technical requirements then I'm all for it. Also is that $100 fee per title or per version of each title? (Hope it's just per Title.)

Reading https://partner.steamgames.com/doc/sdk we have quite a bit of technical work to do before we can publish on Steam.

wiki-me commented 2 years ago

Based on what the page says:

In order to get fully set up, you will need to pay a $100.00 USD fee for each product you wish to distribute on Steam

And what the naev dev said:

but the $100 per game fee for listing is quite high

Im almost certain there is no additional fee for adding newer versions (i.e. it's 100 dollar per game).

I think you only need the SDK for optional features (like multiplayer).