Open wiki-me opened 2 years ago
Being released on Steam can be a boon for Vegastrike. For one thing, it will certainly give the game much more exposure.
What is involved in releasing a game on Steam? What are the requirements?
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On Sat, 9 Apr 2022 at 12:51, wiki-me @.***> wrote:
Why I think it will be beneficial:
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it is very popular and it's website has a lot of visitors (Alexa ranks it as the 314 most popular website on the internet).
Seeing a lot of good reviews can really tip the scales and make me (and probably others) take a chance on trying a game (it's basically social proof https://en.wikipedia.org/wiki/Social_proof), it could lead to more exposure which will mean more developers and more feedback (former developer of naev said https://www.reddit.com/r/opensourcegames/comments/tcwkr6/naikari_020_open_source_space_trading_and/i0kb8dd/ it brought new developers).
Steam is the only game review system that i know of which is able to rank games only based on "recent reviews", so if a game starts badly and keeps getting developed and becomes good the old review don't prevent it from getting a good rating, this is especially good for open source games that can have a very long history of development (being developed for more then a 15 years is common).
Another nice feature of steam is that you can find reviews for players that played more then a certain number of hours , some games can be half done and a review after three hours of play time might not reflect problems, a review after say 30h indicates you can pour some time into it without the game failing (and you will have to wait for a newer version and maybe play it until the point you reached before because save files are not always compatible with future versions).
Some FOSS projects on steam have a price (for example the game Mindustry https://store.steampowered.com/app/1127400/Mindustry/ ). Maybe you could use that for funding and paying freelancers to create graphics and sound (iirc this is what shattered pixel dungeon does).
early feedback can be useful, there is a saying that if you are not embarrassed when releasing the software then you released it too late, steam can mark a game as early access (like supertux https://store.steampowered.com/app/1572920/SuperTux/ does) so there is no danger of disappointing players because the game isn't fully polished.
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A page on the steam faq should have all the available information.
I think the only significan't issue is the 100 dollar fee.
@wiki-me while it would be nice; IIRC there are technical requirements for being on Steam which we might not meet. If we can fit within the technical requirements then I'm all for it. Also is that $100 fee per title or per version of each title? (Hope it's just per Title.)
Reading https://partner.steamgames.com/doc/sdk we have quite a bit of technical work to do before we can publish on Steam.
Based on what the page says:
In order to get fully set up, you will need to pay a $100.00 USD fee for each product you wish to distribute on Steam
And what the naev dev said:
but the $100 per game fee for listing is quite high
Im almost certain there is no additional fee for adding newer versions (i.e. it's 100 dollar per game).
I think you only need the SDK for optional features (like multiplayer).
Why I think it will be beneficial:
it is very popular and it's website has a lot of visitors (Alexa ranks it as the 314 most popular website on the internet).
Seeing a lot of good reviews can really tip the scales and make me (and probably others) take a chance on trying a game (it's basically social proof), it could lead to more exposure which will mean more developers and more feedback (former developer of naev said it brought new developers).
Steam is the only game review system that i know of which is able to rank games only based on \"recent reviews\", so if a game starts badly and keeps getting developed and becomes good the old review don\'t prevent it from getting a good rating, this is especially good for open source games that can have a very long history of development (being developed for more then a 15 years is common).
Another nice feature of steam is that you can find reviews for players that played more then a certain number of hours , some games can be half done and a review after three hours of play time might not reflect problems, a review after say 30h indicates you can pour some time into it without the game failing (and you will have to wait for a newer version and maybe play it until the point you reached before because save files are not always compatible with future versions).
Some FOSS projects on steam have a price (for example the game Mindustry ). Maybe you could use that for funding and paying freelancers to create graphics and sound (iirc this is what shattered pixel dungeon does).
early feedback can be useful, there is a saying that if you are not embarrassed when releasing the software then you released it too late, steam can mark a game as early access (like [supertux](https://store.steampowered.com/app/1572920/SuperTux/) does) so there is no danger of disappointing players because the game isn't fully polished.