Do we have a location for good ideas that might be implemented in future versions of Vega Strike?
Suggestions that might give us goals to work towards?
I recently saw this comment on one Vega Strike video:
"Is there some sort of Death Star in this game and can i destroy a planet?"
And obviously that can't happen now, but imagine how cool it would be if it could?
What would it take to make this sort of thing a possibility?
Considering how much resources it would take to actually make a Death Star, it's price would be literally astronomical, and then the game mechanics of making planets destructible might also take some doing, but it's this sort of mind-blowing almost-but--not-quite impossible things that might draw a new crowd to VS. Of course someone would have to measure out how big a Death Star is, and make the mesh for it, but each one of these solutions sound hard, but do-able.
@evertvorster we have the Discussion boards and Project boards. I just added another board Vega Strike Proposals for this too. Let's see how that will work.
Do we have a location for good ideas that might be implemented in future versions of Vega Strike? Suggestions that might give us goals to work towards?
I recently saw this comment on one Vega Strike video: "Is there some sort of Death Star in this game and can i destroy a planet?"
And obviously that can't happen now, but imagine how cool it would be if it could?
What would it take to make this sort of thing a possibility?
Considering how much resources it would take to actually make a Death Star, it's price would be literally astronomical, and then the game mechanics of making planets destructible might also take some doing, but it's this sort of mind-blowing almost-but--not-quite impossible things that might draw a new crowd to VS. Of course someone would have to measure out how big a Death Star is, and make the mesh for it, but each one of these solutions sound hard, but do-able.