Open veger opened 1 year ago
Alternatively, rather than a blacklist, perhaps two modes:
I was thinking about that, but it would be hard to find all factories buildings, especially if staying compatible with modded games that add new buildings I guess.
It would be possible when examine data
and check what the buildings/entities are used for, but will be quite error-prone I am afraid.
An other thought, what about belts/inserters that go outside of buildings, they would be cut off. So we'd need to include those as well? Walls, roads, ...? So I suppose this is quite player/play-style dependent. That is why I was thinking in the direction of a player option blacklist.
But, we can also take a look at data
and see how easy it would be to compile a list of interesting entities (assemblers, etc)
From https://mods.factorio.com/mod/TLBE/discussion/6498a5ed070072bbaa7d044c:
Basically add a blacklist, letting the user to select the buildings that should be ignored by the tracker