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veldrid
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veldrid-spirv
SPIR-V shader translation for Veldrid, using SPIRV-Cross
MIT License
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Update libveldrid-spirv.cpp to fix build process (cstdint)
#34
Catty2014
opened
1 week ago
0
Bump actions/download-artifact from 2 to 4.1.7 in /.github/workflows
#33
dependabot[bot]
opened
1 month ago
0
ShaderDescription Debug flag not being passed to cross-compiled shaders
#32
RaZeR-RBI
opened
8 months ago
1
enable build for aarch64 linux
#31
space192
opened
10 months ago
1
Dylib for apple silicon
#30
borup3
opened
11 months ago
6
ARM64 Windows libveldrid-spirv binaries
#29
Beyley
opened
1 year ago
2
Build for Maccatalyst
#28
xtuzy
opened
1 year ago
0
Shaders refuse to compile only under OpenGL and GLES GLSL
#27
Redhacker1
opened
1 year ago
0
Fix 'invalid string position' error when using Structured Buffers in GL
#26
csinkers
opened
2 years ago
0
Standardise native build output directory and improve CI workflow
#25
frenzibyte
closed
2 years ago
1
Use valid `osx` runtime identifier instead of `osx-universal`
#24
frenzibyte
closed
2 years ago
0
Add the ability to transpile SPIRV geometry shaders
#23
Beyley
closed
2 years ago
0
Update dependencies & target framework
#22
feliwir
closed
2 years ago
0
Add line number and shader stage in SpirvCompilationException
#21
Beyley
opened
2 years ago
0
ensure target artifact directory exists in build-native.cmd, and update parameters in remote calls from build-local-package.cmd to build properly and copy to expected place
#20
etinquis
opened
2 years ago
0
Compile for android x86_64
#19
etinquis
closed
2 years ago
2
Proposal to support passing target version when cross compiling
#18
etinquis
opened
2 years ago
1
Veldrid.SPIRV.SpirvCompilationException:“Compilation failed: Unsupported builtin in HLSL.”
#17
FlyRober
opened
3 years ago
1
Compiling the example?
#16
rlalance
closed
3 years ago
2
Update SPIRV-Cross
#15
Doom2fan
opened
4 years ago
0
[GLSL/SPIR-V->HLSL] UAV/Structured buffer binds don't account for the output buffers
#14
Doom2fan
opened
4 years ago
0
Querying struct member info
#13
drjaydenm
opened
4 years ago
1
Update native dependencies
#12
feliwir
closed
3 years ago
1
How to get reflection info?
#11
Wolfos
opened
4 years ago
1
Geometry shader support
#10
gleblebedev
opened
5 years ago
6
python script fixed
#9
gleblebedev
closed
5 years ago
1
Uniform names changed
#8
Vectron
opened
5 years ago
3
Reason for hard-linking Vertex and Fragment shaders?
#7
CAMongrel
closed
5 years ago
2
Update shaderc
#6
sa-exe
closed
5 years ago
2
System.DllNotFoundException: libveldrid-spirv
#5
tzachshabtay
closed
5 years ago
9
ShaderDescription entryPoint different to "main"
#4
pzgulyas
opened
5 years ago
5
Update SPIRV-Cross
#3
tgjones
closed
5 years ago
5
Add HLSL compilation support
#2
chances
opened
5 years ago
9
Output reflection data with resource binding info?
#1
tgjones
opened
5 years ago
5